The Design Thinking Process is one of the core tenets of the STEAM Program. Drawing from Cluster 0 of the Science Curriculum, it challenges students to take a step back and become effective problem finders as well as problem solvers. The process starts by having the students Identify what potential problems an activity or event could have. Take for example getting a human to Mars. What problems could arise? Some problems could include having sufficient air, food, water, and shelter. Moving forward, students would then Imagine what some solutions could be, such as an oxygen recycler or growing their own food. During Planning, the students would list the materials they are going to use and collaborate with others on the idea. They would sketch or write their Design down, using their preferred medium. Then they move to constructing their design, whether it be a structure, machine, or poem. The students may keep their initial idea, change it a little bit or start a new one while they are Refining their plan. Throughout the entire process, the students are encouraged to Share their work, through sources such as Seesaw or Twitter. Finally, the students will Reflect on their work. They are asked questions such as how the activity made them feel or how they could apply this knowledge to other learning.